No. 1Peekaboo
Someone is hiding under the blanket. Lift it to find one of 35 animals and see their name.
Builds: Object permanence, animal names
5 animals · 35 words · about 2 min
Chorevia Play · ages 2 to 5
Slow, narrated games for ages 2 to 5, made to play together, in three lists: one for two-year-olds, one for three-year-olds, and one for four-year-olds. Here is every game on every list, all ready to play.
Every game follows the same few rules.
One thing at a time
One question, a few big pictures, and only taps and drags. Your child sets the pace, and buttons wait while the narrator talks.
No losing
A wrong tap gets a gentle hint, and a piece dropped in the wrong place slides back. No buzzers, lives, or fail screens.
Words on screen
Every animal and thing has its word written, and the letters light up as one calm narrator says it slowly.
Made for lap play
Each game has an idea to try together off the screen. A grown-up presses and holds to leave, and there are no ads, purchases, or links out.
The American Academy of Pediatrics’ guidance for ages 2 to 5 is about an hour a day of high-quality media, ideally used together with a parent. Play is built around that: short sittings that end on their own, and each ready game says about how long one takes.
First words, matching, and helping at home: one thing at a time, for the youngest players.
6 games
No. 1Someone is hiding under the blanket. Lift it to find one of 35 animals and see their name.
Builds: Object permanence, animal names
5 animals · 35 words · about 2 min
No. 2Five rooms in the dark. Find the lamp, then light up each thing (the window, the moon, the bed…) and read its name.
Builds: Cause and effect, household words
5 rooms · 36 words · about 12 min
No. 3The animals of the barn, the pond, and the woods are fast asleep. Wake each one, hear its sound, read its name, then say night-night.
Builds: Animal sounds, a calm ending
3 places · 15 words · about 7 min
No. 4Lift the leaves, rocks, and logs in the garden, the woods, the pond, and the meadow to find who's hiding, and read their names.
Builds: Curiosity, nature words
4 places · 16 words · about 5 min
No. 5Rub the scribbles away with a finger to uncover a picture, then hear and read its name.
Builds: Finger control, anticipation
6 pictures · 485 words · about 5 min
No. 6Find the paint pot the narrator asks for, then paint with a finger. Eight colors, each named and written.
Builds: Creativity, color names
3 pages · 8 words · about 5 min
7 games
No. 7A shelf of 30 picture books of everyday things at home and outside. Tap each picture to hear its name.
Builds: Vocabulary (nouns)
30 books · 485 words · about 8 min
No. 8Listen, then tap the picture the narrator asks for, from any of 30 sets: two to choose from at first, then three.
Builds: Understanding words
30 picture sets · 485 words · about 5 min
No. 9Find Teddy’s nose, ears, tummy, and more, then find your own.
Builds: Body parts
6 questions · 10 words · about 5 min
No. 10Watch an animal hop, clap, or stomp, then do it in the room. A grown-up taps “We did it!”
Builds: Action words, moving off the screen
8 moves · 8 words · about 7 min
No. 11Tap a door, a box, a window, a book, an umbrella, and Teddy’s eyes to open them and shut them again.
Builds: First opposites
6 things · 2 words · about 4 min
No. 12Move the ball, Teddy, and the duck with a finger: in the box, on the table, or under the table. For older twos.
Builds: Position words
6 questions · 3 words · about 4 min
Better for ages 2½ and up
No. 13Your family’s own photos and names, one at a time: “Who’s this?” Photos stay inside your household.
Builds: Names, belonging
1 family · 0 words · about 4 min
6 games
No. 14Find each sock’s twin: two pairs at first, then three. Every match says and shows its color.
Builds: Visual matching, color words
4 baskets · 6 words · about 3 min
Chore tie-in
No. 15Take each baby to its mama: the calf to the cow, the chick to the hen. Both names are said and shown.
Builds: Matching, animal words
4 fields · 16 words · about 3 min
No. 16Drag each thing onto its shadow: a cup, a ball, a shoe, a teapot, and more.
Builds: Shape recognition
4 sets · 17 words · about 3 min
No. 17Put the balls on the floor into the bucket of the same color, and count them as they go in. One ball, then two, all the way to ten.
Builds: Sorting by color, counting to ten
10 rounds · 6 words · about 13 min
No. 18Each fruit is cut in half. Find the other half and put it back together.
Builds: Part and whole
4 plates · 9 words · about 3 min
No. 19Toothbrush and toothpaste, sock and shoe, spoon and bowl: drag each thing to the one it goes with.
Builds: Everyday logic
4 sets · 24 words · about 3 min
Better for ages 2½ and up
6 games
No. 20A circle, a square, and a triangle, one at a time. Each fits its own hole; a wrong hole just slides it back.
Builds: Shapes, spatial fit
4 boxes · 3 words · about 3 min
No. 21“Can you find something red?” Find it on the table, then look for one in your own room.
Builds: Colors, real-world transfer
4 colors · 14 words · about 3 min
No. 22Pick a paint pot, then tap the picture: a fish, a bird, a butterfly, a turtle. It slowly fills with the color you chose.
Builds: Choosing and naming colors
4 pictures · 4 words · about 3 min
No. 23Give the big bowl to Big Bear and the little bowl to Little Bear. Cups and balls next, then Middle Bear.
Builds: Size words
4 meals · 6 words · about 3 min
No. 24Drag the blocks onto the tower one at a time while they're counted, three, then four, then five. Tall! Then a tap, and down it goes.
Builds: Stacking, spatial reasoning
3 towers · 8 words · about 4 min
No. 25Find the circles in a kitchen, a playroom, a bathroom, and outside: a plate, a clock, a wheel. Things with corners are named too.
Builds: Shapes in the real world
4 places · 25 words · about 4 min
3 games
No. 26Ducks, ducklings, frogs, and turtles come to the pond. Tap each one to count it: one, two, three.
Builds: One-to-one counting
5 groups · 7 words · about 4 min
No. 27Teddy is hungry. Tap to give him crackers, grapes, cheese, and cookies, one at a time (“More, please!”), then watch him eat: all gone!
Builds: “More” and “all gone”
4 snacks · 6 words · about 4 min
No. 28Friends are coming for dinner. Give each one a plate, then a cup: two friends, then three, then four.
Builds: One-to-one matching
3 tables · 6 words · about 4 min
Chore tie-in
4 games
No. 29A picture cut into two big pieces: drag each one into its place. Then three pieces, then four.
Builds: Part and whole, spatial reasoning
4 puzzles · 12 words · about 3 min
No. 30Watch the ball hide under a cup, then tap the cup it’s under. Later the cups swap places, slowly. For older twos.
Builds: Memory
4 rounds · 6 words · about 3 min
Better for ages 2½ and up
No. 31The toy train stops: something is on the track. Drag it off, and the train rolls on. A log, a rock, a ball, a box, and a cat.
Builds: Problem solving
5 trips · 7 words · about 3 min
No. 32Two picture cards: first socks, then shoes. Drag each card into its place, first or then. For older twos.
Builds: Sequencing, routine language
4 pairs · 14 words · about 3 min
Better for ages 2½ and up
6 games
No. 33Listen to a sound, then tap the animal that makes it: two animals to choose from at first, then three. Sixteen animals.
Builds: Listening
8 questions · 32 words · about 5 min
No. 34Listen to a sound from around the house (the doorbell, running water, the vacuum, the dog), then tap the picture that makes it: two to choose from, then three.
Builds: Listening, household words
8 questions · 10 words · about 5 min
Chore tie-in
No. 35Five xylophone bars to play any way you like, then three slow play-alongs (Hot Cross Buns, Twinkle, Twinkle, and Mary Had a Little Lamb) where the next bar glows and waits.
Builds: Rhythm, cause and effect
4 songs · 6 words · about 4 min
No. 36Three traditional rhymes (Twinkle, Twinkle; Row, Row, Row Your Boat; Old MacDonald) sung slowly, one line per page, with the words lighting up. Tap the page to turn it; tap the words to hear the line again.
Builds: Rhyme, language
3 songs · 4 words · about 4 min
No. 37Bear claps two times, slowly. Then it's your turn: tap the big clap button two times while the narrator counts. Then three.
Builds: Listening, rhythm, turn-taking
4 rounds · 4 words · about 4 min
Better for ages 2½ and up
No. 38A fire truck, a bus, a tractor, a train, and eight more. Tap each one to watch it roll, hear its sound, and read its name; then they drive away.
Builds: Vehicle words
4 places · 12 words · about 3 min
4 games
No. 39Bear is sad, mad, scared, then happy. Each feeling is named, along with what helps: a hug, a big breath, a cozy blanket.
Builds: Feeling words
4 feelings · 7 words · about 3 min
No. 40A balloon slowly fills and empties. Tap it, then breathe in and out with it: three slow breaths for each balloon.
Builds: Self-calming
3 balloons · 4 words · about 3 min
No. 41Build a castle with Bear, one block each: you, then Bear, then you again. On Bear’s turn, we wait. You put the flag on top.
Builds: Turn-taking, patience
3 castles · 4 words · about 4 min
No. 42Teddy has a bump, a scraped knee, the sniffles, then a tummy ache. Find each thing that helps on the tray, then give Teddy a hug.
Builds: Pretend play, empathy
4 visits · 6 words · about 3 min
6 games
No. 43Toys all over the floor! Drag each one into the bin. The bin says “thank you,” and the floor is clear.
Builds: Helping, sorting
3 tidy-ups · 9 words · about 3 min
Chore tie-in
No. 44Rub the sponge over a dirty plate until it shines, then put it on the rack to dry. Then a bowl, a cup, and a pot.
Builds: Finger control, helping
4 dishes · 6 words · about 4 min
Chore tie-in
No. 45Scoop food into the bowl and fill the water dish. The puppy eats and wiggles happily. Then the kitten and the bunny.
Builds: Caring, routine
3 pets · 7 words · about 3 min
Chore tie-in
No. 46One thing at a time comes out of the bag: the milk, the bread, the eggs. Drag each to its outline in the fridge or on the shelf.
Builds: Matching, kitchen words
3 bags · 12 words · about 3 min
Chore tie-in
No. 47Drag the watering can over a little sprout. It grows a bit with every watering until it blooms: a tulip, a sunflower, a daisy.
Builds: Patience, nature
3 flowers · 6 words · about 3 min
Chore tie-in
No. 48Look out the window: sun, rain, or snow? Dress Teddy for it: a sun hat, a raincoat, mittens. Something that doesn't fit the weather is named and slides back.
Builds: Clothing and weather words
3 days · 12 words · about 3 min
2 games
No. 49Tap the sky: the sun slowly sets, the moon comes up, and the animals yawn and fall asleep. Tap again for morning, on the farm, at the pond, and in the woods.
Builds: Day and night, calm transitions
3 places · 15 words · about 3 min
No. 50Say goodnight to each toy and thing in the room, then switch off the lamp. The last game of the day: it ends with sweet dreams.
Builds: Bedtime routine, a gentle stop
2 rooms · 11 words · about 3 min
For three-year-olds: letters and sounds, counting and patterns, memory, and stories. Each game asks a little more as it goes, and a child of three plays them after the ages 2–3 games.
6 games
No. 1A big letter and its sound: “B says buh, like ball.” Then three pictures: which one starts with B? Four letters a sitting.
Builds: Letter names and first sounds
4 letters · 156 words · about 5 min
No. 2“Cat, hat: they rhyme!” Then: what rhymes with goat, boat or cow? Two pictures to choose from, then three.
Builds: Rhyming
6 questions · 26 words · about 3 min
No. 3“But-ter-fly!” Clap the beats with the narrator, then tap the drum once for each beat and watch the word split into its beats. One beat, then two, then three.
Builds: Syllables
4 rounds · 19 words · about 3 min
No. 4“Find the letter M!” Tap the block with the letter on it: two blocks, then three, then four. Letters from the child’s own name come first.
Builds: Letter recognition
4 rounds · 26 words · about 3 min
No. 5Your child’s name in big letter tiles: tap each letter as it lights up, then drag the tiles to build the name, twice. Shown on screen only, never spoken. With no child picked, spell Bear’s name.
Builds: Name recognition, letter order
3 steps · 3 words · about 2 min
Better for ages 3½ and up
No. 6Drive the little car along the track with a finger: a line, a wavy line, a circle, a cross, then the letters L, T, O, and C.
Builds: Pre-writing, finger control
4 pages · 9 words · about 3 min
6 games
No. 7Three pictures from a tiny story: plant a seed, water it, a flower. Drag them into order, first, next, and last, then hear the whole story.
Builds: Sequencing, telling a story
4 stories · 18 words · about 3 min
No. 8The tower is wobbling… What happens next? Tap the ending, then watch it happen. Two endings, then three with a silly one, then say it first.
Builds: Prediction, cause and effect
3 rounds · 18 words · about 5 min
No. 9“What do we use to eat soup?” Tap the picture that does it, and hear why. Two pictures to choose from, then three.
Builds: Word meaning, everyday reasoning
6 questions · 12 words · about 3 min
No. 10Animals hop, clap, stomp, and spin. “Who is jumping?” Tap the one, then jump too! Two animals, then three, then “Who is NOT jumping?”
Builds: Action words
4 rounds · 16 words · about 4 min
No. 11The fish is in the tree! Tap the silly thing, hear why it’s silly, and watch it hop home. One silly thing, then two, then say what’s silly first.
Builds: Reasoning, language, humor
4 rounds · 25 words · about 4 min
No. 12This is hot. Which one is cold? Tap the picture that shows the opposite: two to choose from with the pair shown first, then two, then three.
Builds: Opposite words
3 rounds · 20 words · about 5 min
6 games
No. 13“Bunny would like three carrots, please.” Tap the bowl to put them on the plate one at a time, then “Here you go!”
Builds: Counting out a set (how many)
5 snacks · 20 words · about 4 min
No. 14Tap each one as it's counted: four blocks, five ducks, six balloons, eight fish, then ten stars. Then say how many!
Builds: Counting to ten, one-to-one
5 groups · 15 words · about 5 min
No. 15A card of dots, one to five: how many? No counting needed, just look, and tap the number. Dice patterns first, then scattered dots and two colors.
Builds: Seeing small amounts at a glance
4 sets · 6 words · about 5 min
No. 16Two plates of snacks: which plate has more? Later, which has fewer? Every answer is counted, so the numbers show why.
Builds: Comparing amounts
4 snacks · 14 words · about 4 min
No. 17Help the frog hop across the pond: tap the lily pad with the number that comes next. One to five, then one to ten, then the pads mixed up.
Builds: Numerals in order
3 ponds · 11 words · about 4 min
No. 18Sing along as one little duck swims away each verse. Count who’s left, tap the number, until mother duck calls and they all come back.
Builds: Counting down, taking away
3 sings · 8 words · about 7 min
6 games
No. 19Red, blue, red, blue… which car comes next? Drag it onto the train. AB, then AAB, ABB, and ABC.
Builds: Patterns
5 trains · 5 words · about 3 min
No. 20Build a house from a square and a triangle, an ice cream from a circle and a triangle, a car and a train from rectangles and circles. Then: which shape is missing?
Builds: Putting shapes together
5 pictures · 8 words · about 4 min
No. 21Put three bears in order on the shelf, from smallest to biggest, then three pots, four bears, and four blocks.
Builds: Ordering by size
4 rows · 6 words · about 4 min
No. 22Two things lie side by side, starting at the same line: which is longer? Then closer, which is shorter, and the longest and shortest of three.
Builds: Measuring words
5 pairs · 12 words · about 1 min
No. 23Put two things on a balance scale and watch it tip: the side that goes down is heavier. Then closer pairs, which is lighter, and a guess before weighing.
Builds: Comparing weight
4 weighings · 17 words · about 5 min
No. 24A playground hides triangles, squares, rectangles, and ovals. Find every one of a shape, and an outline draws itself round it; then a mixed hunt.
Builds: Shapes in the real world
5 hunts · 19 words · about 3 min
7 games
No. 25Turn over two cards at a time to find the pairs: farm animals, fruit, toys, and things that go. Four cards, then six, then eight.
Builds: Working memory
4 boards · 39 words · about 4 min
No. 26Sort red and blue blocks into two baskets by color… now switch: sort them by shape! The rule is always written at the top.
Builds: Flexible thinking
4 sorts · 7 words · about 5 min
No. 27Hear “day,” tap the sun; hear “night,” tap the moon. Then the silly game: day means moon and night means sun!
Builds: Self-control, holding a rule in mind
4 rounds · 4 words · about 3 min
Better for ages 3½ and up
No. 28Look at the toys on the shelf and close your eyes… one is gone! Tap the toy that’s missing. Three toys, then four, then five.
Builds: Memory, attention
4 shelves · 12 words · about 3 min
No. 29Drag each piece to its place to make the picture: four pieces, then six, then nine. A faint picture in the frame helps, fainter each time.
Builds: Visual memory, planning
4 puzzles · 8 words · about 4 min
No. 30Drag the duckling along the garden path to the pond. One turn, then two, then paths that split, with dead ends to back out of.
Builds: Planning, finger control
4 gardens · 2 words · about 3 min
No. 31Apple, banana, pear… sock! Four pictures: tap the one that doesn’t belong, and hear why. Fruit and animals, then closer groups, then colors.
Builds: Sorting into groups
4 rounds · 42 words · about 5 min
6 games
No. 32Guess first, then drop it in the tub: the duck floats, the rock sinks. Three things, three more, then four with the reason why.
Builds: Predicting and testing
3 rounds · 12 words · about 4 min
No. 33Pour two paints into the bowl and stir: red and yellow make orange! Guess the new color first, then mix all three.
Builds: Cause and effect, color words
4 mixes · 7 words · about 3 min
No. 34The bird goes to its nest, the dog to its doghouse, the whale to the ocean. Drag each animal to its home and hear why.
Builds: Animals and where they live
4 sets · 14 words · about 3 min
No. 35A puppy grows into a dog; an egg hatches into a chick that grows into a hen. Put the pictures in order, baby first, grown-up last.
Builds: Life cycles
4 levels · 24 words · about 4 min
No. 36Dress a tree for spring, summer, fall, and winter and hear what happens in each. Then pick what to wear, and put the year in order.
Builds: Seasons and weather
4 levels · 13 words · about 2 min
No. 37Tap the sun and watch the ice melt into a puddle; tap the cold and watch it freeze back. Then guess first: will it melt, or freeze?
Builds: How things change
4 rounds · 9 words · about 3 min
5 games
No. 38Dance while the music plays. When it stops, freeze like Bear! Then: did Bear really freeze, or did he wobble?
Builds: Self-control, listening
4 dances · 5 words · about 4 min
No. 39Bear and Bunny’s band plays fast or slow, loud or quiet. Was that fast or slow? Then tap the drum the same way.
Builds: Tempo and volume
4 rounds · 9 words · about 3 min
No. 40Bear says… hop! Do it, then tap the picture. But if Bear doesn’t say “Bear says,” hold still like a statue.
Builds: Listening, self-control
4 rounds · 6 words · about 3 min
Better for ages 3½ and up
No. 41Old MacDonald had a farm! Pick the next animal, sing its verse, then hear every animal so far in order. Which one came first?
Builds: Memory, singing
4 songs · 8 words · about 5 min
No. 42Bear plays a little rhythm on the drum: tap, tap… tap tap. Your turn! Tap it back on the drum.
Builds: Listening, rhythm memory
4 patterns · 3 words · about 3 min
4 games
No. 43A two-picture story: Fox built a tower, then it fell down. How does Fox feel? Tap the face. Then: what could help Fox?
Builds: Feeling words, empathy
4 rounds · 8 words · about 5 min
No. 44Bunny fell down. What would help? Pick a kind choice and see what happens; an unkind one is named gently and the question comes back.
Builds: Kindness, problem solving
4 rounds · 11 words · about 2 min
No. 45Bear feels mad, scared, then sad. Pick a way to calm down: smell the flower and blow out the candle, squeeze and let go, hug Teddy, or count to five.
Builds: Ways to calm down
4 feelings · 19 words · about 3 min
No. 46Take Bear’s order and serve it: two pancakes and a juice. Tap the food onto the tray and tap Here you go! Then you order, and your grown-up serves.
Builds: Pretend play, remembering an order
5 orders · 12 words · about 2 min
4 games
No. 47Water, soap, scrub while the song plays, rinse, dry. Tap each step as it glows, then say what comes next, then put the five steps in order.
Builds: A health routine
3 washes · 11 words · about 3 min
Chore tie-in
No. 48A big open mouth with sugar bugs on the teeth. Drag the toothbrush over the top teeth, the bottom teeth, and the back ones until every bug is gone, then find the teeth that are still dirty.
Builds: Tooth brushing
5 brushings · 8 words · about 4 min
Chore tie-in
No. 49Holding hands to cross the street, a helmet on a bike, a hand near the hot stove: safe or not safe? Tap it, hear why, and see how a not-safe picture is made safe.
Builds: Safety
4 rounds · 5 words · about 3 min
No. 50Bath, pajamas, teeth, story, light off: put the night in order, then switch off the lamp and say goodnight. Screen time ends here.
Builds: Routine, a gentle stop
4 bedtimes · 8 words · about 3 min
Chore tie-in
For four-year-olds: problems to solve. Blend sounds into words, add and take away, program a robot, balance a scale, and work out Bear’s rule. Every game starts easy and gets harder, and a child of four plays them after the ages 3–4 games.
7 games
No. 1“This is K. K says kuh.” Which picture starts with K? Then four pictures, then the one that ends with the sound, then the one with it in the middle. Five letters a level.
Builds: Letter names and sounds
4 levels · 239 words · about 5 min
No. 2The narrator says a word in its sounds, “c… a… t,” as its letter tiles light up. Tap the picture it makes: from two, then three, then four look-alikes, then four-sound words.
Builds: Blending sounds into words
5 levels · 37 words · about 3 min
No. 3A picture of a sun and three empty slots. Put the letter that says “sss” first, then “u,” then “nnn.” The tiles wait in order, then get mixed up, then extra letters join in, then a four-letter word.
Builds: Spelling by sound
4 levels · 30 words · about 5 min
No. 4The -at family: cat, hat, bat. Change the first letter tile and watch the word change. Pick the letter that makes “hat,” make three words, make two more families, then make a silly word and say it.
Builds: Word families, rhyme
4 levels · 16 words · about 3 min
No. 5Match each big letter to its small one: A to a. Three pairs that look alike (C c, O o, S s), then four, then six that look different (A a, G g, R r), then a letter named only, not shown.
Builds: Upper and lowercase letters
4 levels · 28 words · about 4 min
No. 6Trace the letters of your own name with a finger: dotted letters with arrows, then dots only, then just the start dot, then write the whole name on a blank line.
Builds: Writing letters of one's name
4 pages · 1 word · about 3 min
No. 7Little sentences read with a finger under each word: “I see a cat.” Tap the word the narrator says, then pick the word that finishes the sentence, then read one yourself.
Builds: First sight words
5 pages · 28 words · about 4 min
5 games
No. 8Choose who, where, and what happens, and hear the story that comes out. Then put four pictures in order and tell it back.
Builds: Telling a story with a beginning, middle, and end
4 stories · 20 words · about 4 min
No. 9A tiny story about Bear stops just before the end. Pick the ending that makes sense from two, then from three (one silly, one sad), and say what you would do.
Builds: Prediction, making sense
4 rounds · 24 words · about 3 min
No. 10“Why is Bear wearing a coat?” Pick the reason from two pictures. Then a chain of two: it rained, so there’s a puddle, so… and a why of your own.
Builds: Cause and effect, reasoning
4 rounds · 20 words · about 4 min
No. 11“I spy something round and red.” Listen to the clues and tap the thing on the table: four things and two clues, then eight things and three clues, then give the grown-up your own clues.
Builds: Describing, listening to clues
4 tables · 35 words · about 3 min
No. 12Big and little, full and empty, hot and cold. Find the picture that shows the opposite: from two, then three; then say the opposite out loud before the choices appear, and find it among four.
Builds: Opposite words
4 rounds · 20 words · about 3 min
7 games
No. 13Tap each thing and it goes on a ten-frame as it’s counted: “ten… and one more is eleven.” Eleven, twelve, then twenty; then some are counted already, and the child counts on from ten, then from thirteen.
Builds: Counting to 20, counting on
5 groups · 25 words · about 4 min
No. 14A card of dots and three numbers: which one says how many? One to five as on a die, six to ten scattered, then eleven to twenty on ten-frames, then any of them.
Builds: Reading numerals
4 sets · 21 words · about 4 min
No. 15“Three apples, and two more. How many now?” The sum is written as 3 + 2 = ? and the child taps the answer; right, and they’re all counted together. Within five, then ten; then the first group hides under a cloth with its number, and the child counts on from it.
Builds: Adding with objects
4 rounds · 16 words · about 3 min
No. 16Five birds on the wire. Two fly away. How many are left? The number sentence is written big, and the birds that flew are counted back. Within five, then ten, then say the answer before they go.
Builds: Taking away with objects
4 rounds · 13 words · about 5 min
No. 17Two numbers, no pictures: which is bigger? One to five with dots to check, one to ten, then no dots; then put three numbers in order from smallest to biggest.
Builds: Comparing numbers
4 rounds · 14 words · about 4 min
No. 18Stepping stones numbered one to ten, with a number missing: tap the one that fills the gap. Then two missing, then one to twenty, then the frog hops forward two more.
Builds: Number order to 20
4 lines · 22 words · about 4 min
6 games
No. 20Make a house, a boat, a fish, and a cat from shape pieces: two triangles, a square, a long piece. Each piece's outline is drawn first, then just the picture's outline, then a piece has to be turned.
Builds: Composing shapes, turning them in the mind
4 pictures · 8 words · about 4 min
No. 21Finish red, blue, red, blue… then ABB and ABC patterns, build the next tower of a growing pattern, and make your own for Bear to copy. The narrator reads the rule it finds.
Builds: Patterns, the rule behind a pattern
5 patterns · 10 words · about 5 min
No. 22How many blocks long is the snake? Lay blocks end to end and count, then guess first and measure, then measure two things and say which is longer.
Builds: Measuring with units, estimating
5 things · 12 words · about 6 min
No. 23A balance scale: tap the heavier side, guess before you weigh, add blocks until it's level, then work out the heaviest of three things with two weighings.
Builds: Weight, reasoning
5 weighings · 15 words · about 6 min
No. 24Finish the other half of a butterfly and a house: each piece goes to the same spot on the other side of the line. Three pieces, then six, then draw a picture that mirrors itself.
Builds: Symmetry
5 pictures · 4 words · about 5 min
No. 25Put the cup on the left of the table, then tap Bear's left paw when he faces away and when he turns round, then follow two steps in order: the cup on the left, then the ball on the right.
Builds: Left and right, position words
5 rounds · 6 words · about 5 min
8 games
No. 26Lay out arrow cards to send the robot to the star, then press Go and watch it step card by card. Two steps straight on, then a turn, then five steps round a wall, then the fewest cards that work.
Builds: Planning, first coding
5 boards · 7 words · about 3 min
No. 27Keys and locks. Find the key whose end matches the keyhole: from three, then four; then the key must match in shape and color too; then a chest with two locks, and a toy inside.
Builds: Looking closely, two features at once
5 rounds · 11 words · about 4 min
No. 28Bear sorts some things into a box: red ones in, blue ones out. Work out the rule and sort the next ones. By color, then shape, then size, then “red circles go in”, and the rule is written once it’s found.
Builds: Finding a rule, flexible thinking
5 rules · 9 words · about 4 min
Better for ages 4½ and up
No. 29Every row and every column needs each animal once. Tap an empty square, then the animal that belongs there: a 3 by 3 with one empty square, then three, then four; then a 4 by 4.
Builds: Logic, holding two rules in mind
5 boards · 6 words · about 4 min
Better for ages 4½ and up
No. 30Concentration with more cards: turn over two at a time to find the pairs. Eight cards, then twelve, then sixteen; then a card with a letter pairs with a picture that starts with it.
Builds: Working memory
5 boards · 47 words · about 6 min
No. 31Walk the puppy to the key, then to the door: the door stays locked until the key is picked up. A short path with the key on it, then the key down a side path, then two keys for two doors in the right order.
Builds: Planning ahead
5 mazes · 5 words · about 4 min
No. 32Two pictures that almost match: tap what's different in either one, and a ring marks it in both. Two big differences, then four small ones, then say what changed before the narrator does.
Builds: Attention, careful looking
5 pictures · 15 words · about 4 min
No. 33Bear is thinking of one of the pictures. Tap a question, hear yes or no, and watch the ruled-out pictures fade until one is left. Three things, then eight; last, the child thinks of one and the grown-up asks.
Builds: Asking good questions, narrowing down
5 rounds · 29 words · about 4 min
Better for ages 4½ and up
5 games
No. 34Which things will the magnet pick up? Say your guess, tap yes or no, then put the magnet on it and see. Then sort eight things by guess first and test them, and say what the stuck ones have in common.
Builds: Predicting and testing
4 rounds · 20 words · about 5 min
No. 35Give a seed water and sun and watch it grow day by day. Then a fair test: one pot gets no water, then no light. Say what will happen, tap next day, and see. Last, put the week in order: seed, sprout, bud, flower.
Builds: Living things, fair tests
4 levels · 19 words · about 4 min
No. 36Look at the sky and pick the clothes for sun, rain, and snow; read hot or cold off the thermometer; then say what the sun or the rain will do to the puddle, the snowman, and the laundry, and watch it happen.
Builds: Weather, predicting
5 days · 23 words · about 3 min
No. 37Footprints in the snow: match the big paw print to the bear from two, then from three; follow a trail to the cave, the pond, or the tree; then work out who was here first from whose tracks are on top.
Builds: Clues, deduction
4 snowfields · 9 words · about 3 min
No. 38Say which way the shadow will fall, then switch on the flashlight; drag it along and watch the shadow move; move it closer to make the shadow bigger; then match a turned shadow to the thing that made it.
Builds: Light, cause and effect
5 lights · 11 words · about 3 min
4 games
No. 39Bear plays a rhythm on the drum and the child plays it back: three beats, then four and five with a rest (a hollow dot, a beat of quiet), then reads the dots and plays it before Bear does.
Builds: Rhythm memory, reading a pattern
5 patterns · 4 words · about 3 min
No. 40Is the note high, like a bird, or low, like a bear? Tap the one it sounds like; then listen to a little tune on three keys and play it back: two notes, three, then four.
Builds: Pitch, listening memory
4 rounds · 4 words · about 4 min
No. 41Simon Says with two steps. Bear says hop, then clap: do it in the room, then tap what Bear said, in order. One move, then two, then calls without “Bear says”, when the statue is the one to tap.
Builds: Listening, holding two steps in mind
5 rounds · 15 words · about 3 min
No. 42Dance while the music plays; when it stops, freeze like a statue. Then freeze like the picture: a tree, a star, a ball, a flamingo. Then hold the pose while the narrator counts to five.
Builds: Self-control, body awareness
4 dances · 10 words · about 3 min
4 games
No. 43A face and a moment: how do they feel? Happy, sad, mad, scared with Bear; proud, worried, surprised with Fox; then two feelings at once, and what could help.
Builds: Feeling words, empathy
4 rounds · 15 words · about 3 min
No. 44A tiny board game with Bear: tap the die to roll and hop toward the picnic, then wait while Bear takes his turn. Three spaces, then a longer board with go-back spaces, and everyone gets to the picnic in the end.
Builds: Taking turns, waiting, rules
4 boards · 7 words · about 5 min
No. 45Two friends want the same swing. Pick a fair idea and see what happens: take turns, share, ask a grown-up, say sorry, invite them. An unfair idea is tried kindly, then another. Then say your idea first, and think of one of your own.
Builds: Fairness, solving problems with words
4 rounds · 7 words · about 2 min
No. 46Lunch for four friends: count out four plates, then work through the list (plates, cups, forks) one for each friend, then spot what's missing when one more friend arrives.
Builds: Planning a job, one-to-one counting
4 jobs · 13 words · about 4 min
Chore tie-in
4 games
No. 47Pack the bag for a rainy day, then a snowy one; remember a list of three, then four things said once; then plan a trip to the beach, the park, or Grandma's and pack what fits.
Builds: Getting ready, remembering a list
5 bags · 23 words · about 4 min
Chore tie-in
No. 48Match breakfast, the playground, dinner, and bed to morning, afternoon, evening, and night; read the o'clock hour from a big clock and set it yourself; then put the day in order.
Builds: Time words, telling the hour
5 rounds · 21 words · about 4 min
No. 49Tap the steps for crossing safely in order and watch Bear do them, spot the one unsafe thing in a picture (a ball rolling into the road, no hand held), then decide: a car is coming, so wait, or the road is clear, so cross.
Builds: Street safety, careful looking
4 rounds · 9 words · about 4 min
No. 50Get tomorrow ready, then get ready for bed: put clothes, bag, bath, teeth, story, and lights off in order (four steps, then five, then six), plan tomorrow morning too, then switch off the lamp. Screen time ends here.
Builds: Planning ahead, a gentle stop
5 plans · 16 words · about 4 min
Chore tie-in
Tap any ready game above to try it: 3 are free with no account. Chorevia Play comes with every Chorevia household. Create yours for free or sign in, then choose Play in the menu on chorevia.com. A grown-up picks who’s playing.